Antihero is a hell of a fun time. What is even more impressive is that it was developed by one man, Tim Conkling. The inherent strategy behind Antihero is phenomenal and straddles that core tenant of “Easy to learn, hard to master”.
We had a chance to sit down and chat with the developer himself and learn a bit more about the game first hand. Make sure to check out the video below for the full interview.
Thanks again to Tim for chatting with us and also the folks at VS Evil for helping to set it up. It was certainly a fun and entertaining conversation, getting to learn the ins and outs of creating a game like Antihero.
I certainly enjoyed my time with the game. The way that Antihero pulls you into the game is amazing, slowly revealing new gameplay aspects as they present themselves and then stepping back to allow you to use the new mechanics as you see fit.
It strikes a perfect balance of showing you the ropes and allowing you to figure it out for yourself. The mechanics themselves often seem simple and straightforward at first, but the complexity pops up when you have many choices and limited resources to complete them.
One of the unique things that I think Antihero does over other strategy games, is that I never felt like I was waiting to complete and action. There are of course things you can do at the start and must build up to other abilities, but the game keeps you engaged as you wait for the middle and late game to develop. Each stage of the battle is like its own little game just as engaging as what is to come next.
Of course, the art style and music service the Victorian setting and are both a pleasure to listen to and view. The UI is crisp and clean and displays all the information you need to make a smart decision without having to get lost in menus.
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