Developer: Bulwark Games
Publisher: Kasedo Games
Available on: PC (Steam), PlayStation 5, Xbox Series X|S, Nintendo Switch
Review system: Nintendo Switch
In the grim darkness of the far future, there is only war. As grim as that is, there is a group of cyborgs that pursue endless knowledge and technological perfection across The Warp: The Adeptus Mechanicus. Humans hailing from Mars, this group pledges their lives to the Machine God and praises the Omnisssiah. Over time, skin, bones, and organs are replaced with highly advanced cybernetic parts, turning the former human into a synthetic being capable of vast knowledge and cutting-edge weapons. They are a mysterious group, known for their synthesized voices and red cloaks. They are the Adeptus Mechanicus.
The Flesh is Weak
When a vessel of Tech Priests answers a distress signal on a distant world, they discover a new horrifying nightmare that is equally mechanical: The Necrons. These beings of immortal power are commanding and soulless, determined to spread their vile corruption across The Imperium. The difference between the Tech Priest and the Necron is one still has humanity. This is Warhammer 40,000: Mechanicus, a turn-based tactical RPG where rejecting weak flesh is all part of the enjoyment.
Warhammer 40,000: Mechanicus puts players into the role of a commander as they, tech-priest themselves, command a small contingent of Tech Priests and Mechanicus forces. After the initial mission of awakening the Necrons, it’s a race against time to stop the Necron threat before they take off and bring their threat to humanity. To do so, Tech-Priests are to embark on various missions, engage enemies, and secure knowledge and Blackstone to upgrade and prepare themselves. The threat is inevitable and they know the Tech priests are there.
Steel is Pure
The initial missions do a good job of establishing turn-based gameplay mechanics. The biggest draw to this particular game is cognitive points. Cognitive points allow for the use of various ranged and close-range weapons, as well as movements. Think of them as action points. As beings of technology, these points are essential for more movement or more combat. This is essential as the Necrons are a challenging enemy that arrives in various forms.
At the start, tech priests are equipped with a basic assortment of armor and weapons. Over time, they acquire more powerful melee and ranged weapons. Missions are in two parts. The first part of any mission takes place on a holographic pad aboard the ship. This involves raiding rooms and tombs, searching for blackstone, knowledge, or other objectives. Rooms marked with a white diamond are the primary objectives. Selecting these puts players into combat mode. The map materializes into an actual battlefield and combat begins.
Cold Calculation
All the while, the Necrons are aware of the Adeptus Mechanicus and their presence. Throughout the entire gameplay experience, the Necrons become further alerted and emboldened by the player’s presence. Spend too much time on a mission and the battle becomes that much harder for that mission. This includes more enemies and the ability to reanimate sooner after being downed. This alert level contributes to what is known as Awakening. The alert level contributes to the Awakening level. Once that Awakening hits 100%, the final boss appears and the Mechanicus are thrust into the battle for their lives.
Every mission matters. Each Tech Priest has their own objective from exploration to high-value target destruction. The rewards are different depending on the mission. These include parts to attach to your tech priest. There are multiple endings as well, making each playthrough intriguing. It's up to players to decide which mission to embark on, tailor their tactics to the difficulty, and decide how to win.
Knowledge Is Victory
Combat plays in the typical turn-based combat, but the key is cognitators. Most moves require cognitators. Fortunately, players can obtain them by downing enemies or using servitors. The combat is thrilling as a church-like orchestra echoes through the stage as plasma fire erupts. SUing the different augments and their various features is exhilarating. There’s a special sensation knowing that the combat is customizable and the augments used were your choice in achieving a victory. The same applies to using Skitarri, the Adeptus Mechanicus army. While not customizable, players can choose which units to bring to the battlefield. These units are disposable but can be effective in a pinch.
Combat is exhilarating as the Necrons put up a fight. The primary goal isn’t simply to destroy enemy units but to scan units for knowledge. Using the servitors, important information, such as health and vulnerabilities, can be displayed. Players can engage in either either long or close-range combat. Each victory feels hard-earned and hard-fought. The Necrons always have surprises but the right decisions and application of weaponry can make all the difference.
Strong in the Machine Spirit and Warhammer
The meat of Mechanicus is customizing the tech priest. The big tagline for this faction in the Warhammer 40k universe is to reject flesh and embrace machines. Using Blackstone, the tech priest can be upgraded, going from flesh and blood to circuitry and steel. Before long, players command lethal, deadly cyborgs on their never-ending mission of knowledge and justice. It's freaking cool seeing your tech priest go from boring human to walking weapons platform. Also, the Mechanicus does not discriminate. There are women priests also.
Warhammer 40,000 gets all of its parts right, especially the most important ones. It looks and plays great, but it does falter from that age-old fault: repetition. The mission layouts and environments begin to blur. The enemies and their familiarity begin to become too familiar. Taking on the harder missions, such as High-Value Targets, do present boss fight opportunities. Other than that, it's a case of rinse and repeat. Assemble your team, embark on the mission, complete the mission, and do it all over again until you get to the final Necron boss.
Praise the Omnissiah
Warhammer 40,000: Mechanicus is easily one of the very best strategy games out there. It's straightforward yet challenging in its gameplay. Its presentation haunts and invites the players into a true battle against aliens. The range of customization and the slow turn to transhumanism is exciting and riveting. The future may be filled with war, but with the right augments, war is just another step towards knowledge. Warhammer 40,000: Mechanicus is an amazing tactical game that comes recommended to all.
Our escorts always protects your rights and interest and they never ever play with the emotions and passions of the clients. We can assure you that, they will never ever reveal your identity to others, nor, they would share your information with any 3rd parties. Most importantly, for availing our Malviya Nagar Call Girls, you will never ever stand any compulsion or responsibilities at a later stage.