When I first played and reviewed the Alpha version of The Final Station, I had allot of fun. Who wouldn’t have though when it comes to zombies and guns?
Needless to say, I was beyond excited when I was given the chance to do a review on their beta. When I tried out the alpha from Tiny Build, I was basically thrown into the action of things (what appeared to be a post-apocalyptic world) with little to no idea what was going on other than these black zombie-like creatures coming after me that I had to end before they ended me.
Don’t get me wrong, this was great, but I’m definitely a sucker when it comes to stories. What I found different upon opening up the beta (besides that the title screen was much more attractive than before) was that there was actually an intro of sorts. It still threw you into the action pretty much immediately in the midst of zombies and me being me”¦. well, I died pretty much immediately.
However; not all was lost and this was the way things were supposed to be. I was meant to die. After this death, it looked like I was taken to the beginning of things; before the world was completely overrun. You start as a train conductor on what would probably be any other day of normal work, but there are hints from co-workers and strange notes along the way, hinting that something has gone horribly awry in the world. To be honest, I like a slower build up when it comes to a story, rather than someone just dumping the entire thing in my lap. It kills some of the lead up so I really liked the way The Final Station went about the lead-up and their story line.
Things were a little different in this version when it came to the train as well. When I played the Alpha version before, I would adjust settings and I had passengers, but I honestly didn’t have much of a clue as to what I was doing. This version made the train simulator version much clearer. My goal with all these gadgets was to keep my rickety train running. As for the passengers, my job after rescuing them was to keep them alive with medical supplies and food on the train that I collected on my journeys in town and there were definite rewards specified for keeping them alive until the end of a chapter.
I mentioned in my other review on the Alpha version that I collected weird things like cigarettes or rags while in the various towns, but I also didn’t know what the purpose of these items was. This also became clear in the Beta as these items are used on the train to craft items like med kits and ammo, which are just as valuable in this version as in the last.
In short, the main thing that changed with the full version of The Final Station was that it was like all the pieces fell into place, making the game even more awesome than before. It’s definitely worth a play through”¦or six.
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